In the spirit of Top Ten lists, here’s Steve Jobs’ “Top Ten Reasons for Rejecting Adobe Flash” (for the irony-impaired, please note that this post is not based on the truth):
#10: Adobe Flash is too proprietary to run on any of Apple’s beautifully open systems (except for all Macs).
#9: Adobe Flash is too much of a power hog to run on any of Apple’s battery powered devices (except for all Mac laptops).
#8: Very few applications are affected by Apple’s rejection of Adobe Flash (except for just about all social games, just about all enterprise software packages with modern interfaces, and just about all financial services and health and education web site applications).
#7: Very few web sites are authored using Adobe Flash, as compared to HTML5 (except for 85 of the top 100 web sites in the world).
#6: Very few iPhone, iPod, and iPad users would like Apple to support Adobe Flash (except for an overwhelming majority, including my son).
#5: The Apple community has, over the years, benefited very little from Adobe’s support (except for just about every graphic designer in the world, who generally use Adobe products on Macs).
#4: HTML5 will someday (in several years) be able to do just about everything Adobe Flash does today.
#3: Someone managed to hack up a very old game to be able to run in HTML5 (in a lab experiment).
#2: Adobe has not backdated any stock options to any Apple executives.
#1: Apple does not need to provide reasons for its decisions about what software they will allow you to run on a device you own.

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#1: Apple does not need to provide reasons for its decisions about what software they will allow you to run on a device you own.
They’ll claim that you don’t own it, you’re just renting it from them indefinitely >.>
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Adobe hasn’t managed to release Flash for any other mobile phone. They’ve been promising it forever, but so far, all they’ve managed to do is demonstrate a beta version crashing the browser on Google’s Nexus One Android phone: http://jeffcroft.com/blog/2010/may/08/android-flash-demo-flashcamp-seattle/
Even if Apple wanted Flash on the iPhone, I’m not aware of any evidence that Adobe could deliver it.
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Steven –
I think you’re overstating your point a bit – your comment that “all they’ve managed to do is demonstrate a beta version crashing the browser on Google’s Nexus One Android phone” is either disingenuous or poorly informed. Many developers are running Flash beta just fine on (jailbroken) iPhones and on Android devices (like I am on my Motorola Droid). A few minutes with Google (or Bing!) will show you the error in your statement, and I’d be more than happy to show you dozens of web sites that work poorly or not at all on the iPad/iPhone/iPod browser.
More to the point, however, I’m a little sick and tired of people selling me a device and then trying to control how I use the device. For example, my last Blackberry, the 8830 “World Phone,” had built-in support for GPS. Verizon disabled the GPS (http://it.toolbox.com/blogs/ontherun/blackberry-8830-gps-disabling-verizon-responds-17922), and claimed that they had the right to approve applications that could be installed on the device and used with GPS. In fact, the only application of which I am aware that they approved for GPS was their own, for which they charged a monthly service fee.
Apple is (as was Verizon in the case of the 8830) making a number of disingenuous-sounding excuses about why they have made this decision, but the reality is that it really should not be Apple’s decision to make. Perhaps Flash would drain your battery more quickly, but so does multitasking! Apple just announced that they will support multitasking in the future on iPhones/iPods/iPads (and you’ll have to pay for the upgrade, by the way). Perhaps someone needs Flash in order to do her job, or wants Flash to get access to videos or games on the Internet. Perhaps I’m just sick and tired of corporations restraining trade, and tired of institutions limiting freedom of choice. Why is it Apple’s choice what you do on your device? Anyway, is this really about Flash, or is this about Apple’s ability to block free games from the iPhone so you’ll spend more on their store for downloaded (paid) games?
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thanksssss
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