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Enterprise Software veteran, with over twenty years' experience on every side of of business, from user and buyer to VP, CEO and Board Member roles; from Procter & Gamble to Oracle, SAP and OQO. Founder of the OracAlumni Network.
Aactively tracks the trends and strategies of the enterprise software world, shares his news digest and analysis at Next Gen Enterprise.

12 responses to “Top 10 Reasons Why Steve Jobs and Apple Reject Adobe Flash”

  1. Top 10 Reasons Why Steve Jobs and Apple Reject Adobe Flash | Flash Designers

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  2. Top 10 Reasons Why Steve Jobs and Apple Reject Adobe Flash « Adobe Flash

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  3. Top 10 Reasons Why Steve Jobs and Apple Reject Adobe Flash - Adobe

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  4. Anonymous

    #1: Apple does not need to provide reasons for its decisions about what software they will allow you to run on a device you own.

    They’ll claim that you don’t own it, you’re just renting it from them indefinitely >.>

  5. iPad Live Podcast #3: Educate and blame | Paper basket

    […] Top 10 Reasons Why Steve Jobs and Apple Reject Adobe Flash […]

  6. Steven Klein

    Adobe hasn’t managed to release Flash for any other mobile phone. They’ve been promising it forever, but so far, all they’ve managed to do is demonstrate a beta version crashing the browser on Google’s Nexus One Android phone: http://jeffcroft.com/blog/2010/may/08/android-flash-demo-flashcamp-seattle/

    Even if Apple wanted Flash on the iPhone, I’m not aware of any evidence that Adobe could deliver it.

  7. Top 10 Reasons Why Steve Jobs and Apple Reject Adobe Flash

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  8. Flash 10.1 running on Android 2.2 using a Nexus One‎ | Google Nexus One Blog

    […] #1: Apple does not need to provide reasons for its decisions about what software they will allow you to run on a device you own. https://www.enterpriseirregulars.com/1… […]

  9. Is Apple forcing us to rethink on how to innovate « Udayan Banerjee's Blog – From The Other Side

    […] Refusing to support Adobe Flash – “…Apple does not need to provide reasons for its decisions about what software they will allow you to run on a device you own…” […]

  10. sami

    thanksssss

  11. Top tips for deciding what level of phone to develop for | memeburn

    […] offer a broad range of platforms you can build web apps on, including HTML, HTML 5 and Flash (with the exception of iOS), which also allow for offline access giving you more freedom in your coding.Native apps on super […]