Articles in this series

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Chief Research Officer, G2 Crowd, formerly Group VP Software Business Solutions at IDC where his group covered CRM, EA, PPM, PLM, SCM, cloud and SaaS, pricing and licensing, and software partners, channels and alliances.

4 responses to “Is There Value in Enterprise Gamification? – Part One”

  1. Is there value in enterprise gamification? - Part Two : Enterprise Irregulars

    […] Is There Value in Enterprise Gamification? – Part One […]

  2. My links of the week (weekly) | lateral thinking

    […] Is There Value in Enterprise Gamification? – Part One : Enterprise Irregulars […]

  3. Is There Value in Enterprise Gamification? | enterprise play

    […] a great introduction to some of the concepts in enterprise playability (a.k.a. gamification): Is There Value in Enterprise Gamification?. The articles (there are two so far, in what will be a three-part series) touches on the value of […]

  4. Is there value in enterprise gamification? Part Three : Enterprise Irregulars

    […] In part one of this series we looked at gamification and built some understanding on what it is, and is not. In part two we look at the areas of business that could benefit from using gamification and now, in part three we’ll look at a few customer stories to get a better understanding of how these techniques and technologies can be used. I have to give a shout out to the folks at Badgeville for sharing some of their case studies with me for use on this post. […]